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XGI Volari duel GPU card + questions

 
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Radeon350

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Since: Oct 12, 2003
Posts: 18



(Msg. 1) Posted: Sat Sep 20, 2003 3:28 pm
Post subject: XGI Volari duel GPU card + questions
Archived from groups: comp>sys>ibm>pc>hardware>chips, others (more info?)

Anyone who regularly keeps up with PC 3D graphics has already heard of
the new Volari GPUs from XGI. Their highend Volari Duo solution will
be a card with two DX9 GPUs in parallel. This has never been done
before for *consumer* hardware using modern GPUs. Yeah there was the
Voodoo 2 SLI configuration as well as the ATI Rage Fury MAXX and
Voodoo5 5500 but those were not full 3D processors/GPUs that offloaded
the CPU. they lacked geometry processing / T&L. they were just 3D
accelerators. the new Volari chips are obviously modern GPUs.

While there are countless examples of parallel GPUs used in
industrial/ professional applications like modeling, flight
simulators, workstations, arcade games, scientific, research, etc.,
more than one GPU in parallel has never been offered to the consumer
before, as far as I am aware.


My questions are, with 16 rendering pipelines with the duel GPU card,
would that automatically increase performance in games like Doom 3 and
Half-Life 2, or do applications have to be written with this hardware
in mind? perhaps this is a silly question.




for those unaware of XGI Volari's new products here is a link plus
some info pasted below:

http://www.xgitech.com/products/products_duo.htm

XGI announces new products: Volari Duo, Volari V8/V8 ultra, Volari
V5/V5 ultra and Volari V3.

Volari DUO
"For the first time in gaming history, you can harness the brute force
of true, dual GPUs on a single, DX9 Compliant board. Volari Duo takes
on the task of graphics processing with twice the firepower of other
graphics cards, blowing away 3D benchmark challenges like a pair of 9
millimeters. Enjoy the crisp clarity of independent frame rendering
with a stunning increase in overall yield that will redefine what
people expect from a GPU. With an amazing 16 pipelines linked through
a proprietary new bridge protocol, Volari? Duo unleashes an avalanche
of processing power that will leave the competition out in the cold."


Volari V8
"Combining phenomenal graphics performance with blazingly fast
processor speed, the Volari V8 series of graphics processors more than
satisfies the computing power needs of advanced gamers.
With true hardware DX9 built into each chip and support for both DDR
and DDR2 memory specifications, no other graphics processor for the
mainstream desktop PC can match the combined power and flexibility of
XGI Volari V8 processors. Volari V8 processors have been designed from
the substrate up to provide industry customers with flexible product
segmentation. Choose a Volari V8 Ultra processor with 256MB DDR2 for
extreme gaming graphics solutions, or a Volari V8 processor with 128MB
DDR for high-end multimedia graphics solutions."



Volari V5
"If you?re seeking a smooth, powerful graphics solution for your PC,
but don?t require bleeding-edge performance, Volari V5 is the perfect
partner. The hot new V5 churns out enough juice to deliver a boat load
of 3D fun and excitement that will keep your eyes glued to the screen.
Fire up the combined power of Volari V5 and DDR2, and launch yourself
into the middle of the action.

With true hardware DX9 built into each chip and support for both DDR
and DDR2 memory specifications, no other graphics processor for the
mainstream desktop PC can match the combined power and flexibility of
XGI Volari V5 processors. Volari V5 processors have been designed from
the substrate up to provide industry customers with flexible product
segmentation."



True Hardware DirectX9
"All Volari V8, V5 and Duo processors employ XGI?s next generation
TruShader? 2.1 Engine, taking vertex and pixel shading to a new level
of realism. Combine this with built-in DirectX9 programmability and 8
pixel pipelines, and 3D environments now come alive with cinematic
realism and moviestudio caliber graphics. Advanced developers can take
advantage of the Volari V8 processor?s fully programmable DirectX9
functions to deliver visual experiences never before seen on the PC."

Volari V3
"XGI Volari V3 offering originates from our team extensive experience
and pioneering leadership in supplying high quality 3D graphics
solutions for entry level graphics solution. By employing advanced
graphics algorithm that optimizes for smallest gate count, XGI Volari
family delivers similar features and performance, such as Microsoft
DirectX 8.1 and 9.0, while using only HALF the number of transistors
of the competitive equivalent. This key advantage directly translates
to much smaller die size and cost for all entry level platform and
results in not only low cost but also high performance in both D3D and
OpenGL application."
Software compatible to Microsoft DirectX 9.0

BrightPixel? 3D graphics engine with DirectX 8.1 Vertex and Pixel
Shaders in hardware

CoolPower? power management technology

SmartTile? 128-bit memory architecture with 500MHz DDR memory

UltraClear? TFT image quality at UXGA panel resolution (1600x1200)

Integrated TMDS drivers for TFT and DVI display

Multiple simultaneous output displays with TFT, DVI, CRT and TV AGP-4X
or AGP-8X host interface

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Keith R. Williams

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Since: Nov 02, 2003
Posts: 66



(Msg. 2) Posted: Sat Sep 20, 2003 7:11 pm
Post subject: Re: XGI Volari duel GPU card + questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

In article ,
says...
 >
 > My questions are, with 16 rendering pipelines with the duel GPU card,
 > would that automatically increase performance in games like Doom 3 and
 > Half-Life 2, or do applications have to be written with this hardware
 > in mind? perhaps this is a silly question.

Yes, a "duel" GPU card would be very good for shoot-'em-ups, and
perhaps middle-ages role playing games. After all the GPU is
designed to "duel". They wouldn't lie, would they?

--
Keith

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wogston1

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Since: Aug 25, 2003
Posts: 4



(Msg. 3) Posted: Sun Sep 21, 2003 3:23 am
Post subject: Re: XGI Volari duel GPU card + questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

 > My questions are, with 16 rendering pipelines with the duel GPU card,
 > would that automatically increase performance in games like Doom 3 and
 > Half-Life 2, or do applications have to be written with this hardware
 > in mind? perhaps this is a silly question.

It wouldn't require any effort from application, the client applications use
the DirectX 9 API, driver exposes the implementation and therefore the
increased number of processing pipelines could be 'hidden' from the
developer, they would just notice the performance or lack thereof.
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The little lost an

External


Since: Mar 10, 2004
Posts: 272



(Msg. 4) Posted: Sun Sep 21, 2003 6:56 am
Post subject: Re: XGI Volari duel GPU card + questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 20 Sep 2003 12:28:17 -0700, (Radeon350) wrote:

 >My questions are, with 16 rendering pipelines with the duel GPU card,
 >would that automatically increase performance in games like Doom 3 and
 >Half-Life 2, or do applications have to be written with this hardware
 >in mind? perhaps this is a silly question.

They did put out some benchmark scores if I remember correctly when
reading about them a couple of days ago. Not terribly impressive given
that it's just in the range of current leaders. Within a few short
months of its actual, I'll expect newer stuff from nVidia/ATI to have
significantly better offerings.

Plus, since when has Trident/SiS ever been a major force in high end
graphics market? :PppP

--
L.Angel: I'm looking for web design work.
If you need basic to med complexity webpages at affordable rates, email me Smile
Standard HTML, SHTML, MySQL + PHP or ASP, Javascript.
If you really want, FrontPage & DreamWeaver too.
But keep in mind you pay extra bandwidth for their bloated code
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kevin getting

External


Since: Nov 03, 2003
Posts: 16



(Msg. 5) Posted: Mon Sep 22, 2003 4:14 pm
Post subject: Re: XGI Volari duel GPU card + questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 20 Sep 2003, Radeon350 wrote:

 > Anyone who regularly keeps up with PC 3D graphics has already heard of
 > the new Volari GPUs from XGI. Their highend Volari Duo solution will
 > be a card with two DX9 GPUs in parallel. This has never been done
 > before for *consumer* hardware using modern GPUs. Yeah there was the
 > Voodoo 2 SLI configuration as well as the ATI Rage Fury MAXX and
 > Voodoo5 5500 but those were not full 3D processors/GPUs that offloaded
 > the CPU. they lacked geometry processing / T&L. they were just 3D
 > accelerators. the new Volari chips are obviously modern GPUs.

The Rage Fury MAXX and the Voodoo 2 were modern cards for their time.
The Voodoo 5 6000 was a little behind the times since it was to be put
against GeForce 2's. The Volari's appear to be very modern GPU's.

 > While there are countless examples of parallel GPUs used in
 > industrial/ professional applications like modeling, flight
 > simulators, workstations, arcade games, scientific, research, etc.,
 > more than one GPU in parallel has never been offered to the consumer
 > before, as far as I am aware.

I'd say the Voodoo 2 was marketed as consumer card. Just to get
parallelism the consumer had to purchase two cards.

 > My questions are, with 16 rendering pipelines with the duel GPU card,
 > would that automatically increase performance in games like Doom 3 and
 > Half-Life 2, or do applications have to be written with this hardware
 > in mind? perhaps this is a silly question.

Xis has been lacking in technical details how the dual GPU card splits up
the work. I'd suspect it is similar to SLI where each GPU work on
rendering half of the screen.

I'm a bit concerned about the Volaris' drivers. The earlier Xabre cards
had a few bugs initially. Drivers for the dual GPU card should be rather
complex so I'm not expecting the greatest quality given Xis' track record.
I wouldn't mind being proven wrong though Smile

Xis is hoping to become the 3rd major player, though other companies are
looking for that title. S3 has released some more DeltaChrome
information, and it looks positive thus far. 3Dlabs could produce a gamer
edition of their P10 chip, which would rock IMHO. Their is another Kryo
chip in developement as well.
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kevin getting

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Since: Nov 03, 2003
Posts: 16



(Msg. 6) Posted: Mon Sep 22, 2003 4:15 pm
Post subject: Re: XGI Volari duel GPU card + questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Sun, 21 Sep 2003, The little lost angel wrote:


 >
  > >My questions are, with 16 rendering pipelines with the duel GPU card,
  > >would that automatically increase performance in games like Doom 3 and
  > >Half-Life 2, or do applications have to be written with this hardware
  > >in mind? perhaps this is a silly question.
 >
 > They did put out some benchmark scores if I remember correctly when
 > reading about them a couple of days ago. Not terribly impressive given
 > that it's just in the range of current leaders. Within a few short
 > months of its actual, I'll expect newer stuff from nVidia/ATI to have
 > significantly better offerings.

Where'd you spot the benchmarks? I've just seen technical information
floating around.
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The little lost an

External


Since: Mar 10, 2004
Posts: 272



(Msg. 7) Posted: Tue Sep 23, 2003 8:35 pm
Post subject: Re: XGI Volari duel GPU card + questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 22 Sep 2003 13:15:28 -0500, kevin getting
wrote:

 >Where'd you spot the benchmarks? I've just seen technical information
 >floating around.

I don't quite remember where, I'm not terribly interested in graphics
card generally. So I don't even quite remember which was the source of
the info about the site! Though I think it was either an online forum
or IRC.

But it wasn't terribly interesting numbers, just the card and the
3DMark03 score, no details of the setup. I think the highest score was
around 5x00?

--
L.Angel: I'm looking for web design work.
If you need basic to med complexity webpages at affordable rates, email me Smile
Standard HTML, SHTML, MySQL + PHP or ASP, Javascript.
If you really want, FrontPage & DreamWeaver too.
But keep in mind you pay extra bandwidth for their bloated code
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The little lost an

External


Since: Mar 10, 2004
Posts: 272



(Msg. 8) Posted: Tue Sep 23, 2003 8:44 pm
Post subject: Re: XGI Volari duel GPU card + questions [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Mon, 22 Sep 2003 13:15:28 -0500, kevin getting
wrote:

 >Where'd you spot the benchmarks? I've just seen technical information
 >floating around.

FOund these, but it's not the one I was looking for actually.
<a rel="nofollow" style='text-decoration: none;' href="http://www.ocworkbench.com/2003/computex2003/day1/p5.htm" target="_blank">http://www.ocworkbench.com/2003/computex2003/day1/p5.htm</a>
<a rel="nofollow" style='text-decoration: none;' href="http://www.ocworkbench.com/ocwbcgi/ultimatebb.cgi?ubb=get_topic;f=24;t=001243;p=" target="_blank">http://www.ocworkbench.com/ocwbcgi/ultimatebb.cgi?ubb=get_topic;f=24;t=001243;p=</a>

--
L.Angel: I'm looking for web design work.
If you need basic to med complexity webpages at affordable rates, email me Smile
Standard HTML, SHTML, MySQL + PHP or ASP, Javascript.
If you really want, FrontPage & DreamWeaver too.
But keep in mind you pay extra bandwidth for their bloated code
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