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Matrox millenium II - windows xp , direct3d problem

 
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user1026

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Since: Jan 08, 2005
Posts: 3



(Msg. 1) Posted: Sat Jan 08, 2005 3:35 pm
Post subject: Matrox millenium II - windows xp , direct3d problem
Archived from groups: alt>comp>periphs>videocards>matrox (more info?)

Hi
I can't use direct3D in windowsXP with this card, I can use only direct draw
I have winxp with spI and latest drivers from matrox site please help me


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Tom2

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Since: Apr 09, 2004
Posts: 16



(Msg. 2) Posted: Sat Jan 08, 2005 4:44 pm
Post subject: Re: Matrox millenium II - windows xp , direct3d problem [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"atryda" <giudichar[tnij_wasc_wstydu_oszczedz]@o2.pl> wrote in message news:crpcdr$4jc$1@nemesis.news.tpi.pl...
 >
 > Hi
 > I can't use direct3D in windowsXP with this card, I can use only direct draw
 > I have winxp with spI and latest drivers from matrox site please help me

Forget it. The Millenium I/II do not support DirectX.<!-- ~MESSAGE_AFTER~ -->

 >> Stay informed about: Matrox millenium II - windows xp , direct3d problem 
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user1026

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Since: Jan 08, 2005
Posts: 3



(Msg. 3) Posted: Sun Jan 09, 2005 3:35 am
Post subject: Re: Matrox millenium II - windows xp , direct3d problem [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

  >> Hi
  >> I can't use direct3D in windowsXP with this card, I can use only direct
  >> draw
  >> I have winxp with spI and latest drivers from matrox site please help me
 >
 > Forget it. The Millenium I/II do not support DirectX.
 >

hi .. thx for repley but .. this is info from the producent site :

Direct3D, OpenGL, DirectDraw, DirectVideo, DirectX 5 i 6
2D-hardware akceleracja 128-bitowa, optymalizowana dla 8, 16, 24 i
32-bitowej głębi koloru
3D-hardware Multi-texturing, bump mapping, texture modulation, light
mapping, reflection mapping, environmental mapping, procedural texturing,

what do u say about this ?<!-- ~MESSAGE_AFTER~ -->
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Tom2

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Since: Apr 09, 2004
Posts: 16



(Msg. 4) Posted: Sun Jan 09, 2005 8:14 am
Post subject: Re: Matrox millenium II - windows xp , direct3d problem [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"atryda" <giudichar[tnij_wasc_wstydu_oszczedz]@o2.pl> wrote in message news:crqnic$jdv$1@nemesis.news.tpi.pl...
   > >> Hi
   > >> I can't use direct3D in windowsXP with this card, I can use only direct
   > >> draw
   > >> I have winxp with spI and latest drivers from matrox site please help me
  > >
  > > Forget it. The Millenium I/II do not support DirectX.
  > >
 >
 > hi .. thx for repley but .. this is info from the producent site :
 >
 > Direct3D, OpenGL, DirectDraw, DirectVideo, DirectX 5 i 6
 > 2D-hardware akceleracja 128-bitowa, optymalizowana dla 8, 16, 24 i
 > 32-bitowej głębi koloru
 > 3D-hardware Multi-texturing, bump mapping, texture modulation, light
 > mapping, reflection mapping, environmental mapping, procedural texturing,
 >
 > what do u say about this ?

I say take a look at what version of DirectX you're trying
to use under WinXP.<!-- ~MESSAGE_AFTER~ -->
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user1026

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Since: Jan 08, 2005
Posts: 3



(Msg. 5) Posted: Sun Jan 09, 2005 5:35 pm
Post subject: Re: Matrox millenium II - windows xp , direct3d problem [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

 > I say take a look at what version of DirectX you're trying
 > to use under WinXP.

I use DirectX 9.0c hmm but maybe I should use ver 5 or 6 ? but how can I
remove current version.?<!-- ~MESSAGE_AFTER~ -->
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Tom2

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Since: Apr 09, 2004
Posts: 16



(Msg. 6) Posted: Sun Jan 09, 2005 5:35 pm
Post subject: Re: Matrox millenium II - windows xp , direct3d problem [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"atryda" <giudichar[tnij_wasc_wstydu_oszczedz]@o2.pl> wrote in message news:crs6nh$gud$1@atlantis.news.tpi.pl...
  > > I say take a look at what version of DirectX you're trying
  > > to use under WinXP.
 >
 > I use DirectX 9.0c hmm but maybe I should use ver 5 or 6 ? but how can I
 > remove current version.?

Trust me it's a waste of time. I went through the same thing last
year, when I was determined to keep a Millenium II. Finally I
coughed up $40 and bought a second-hand G400 off eBay.

Virtually all programs that require or use DX these days require
at least version 6, and the Millenium I/II cards do not support it.
E.g. there is no video overlay support, which is required for
decent DVD playback, etc.<!-- ~MESSAGE_AFTER~ -->
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Richard Hopkins

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Since: Oct 14, 2004
Posts: 235



(Msg. 7) Posted: Sun Jan 09, 2005 7:35 pm
Post subject: Re: Matrox millenium II - windows xp , direct3d problem [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

"atryda" <giudichar[tnij_wasc_wstydu_oszczedz]@o2.pl> wrote in message
news:crs6nh$gud$1@atlantis.news.tpi.pl...
  >> I say take a look at what version of DirectX you're trying
  >> to use under WinXP.
 >
 > I use DirectX 9.0c hmm but maybe I should use ver 5 or 6?
 > but how can I remove current version.?

You can't get WinXP to run with DX5/6. Well, you can, after a fashion, but
the pissing around that's necessary to make it work doesn't pay off when you
realise that virtually every modern app requires DX functionality that your
graphics card simply doesn't support.

As the others have said, stop wasting any more of your time (and ours) and
accept the fact that you need a more modern graphics card. If you want
further confirmation, use Google to search the group. This question's been
answered loads of times before, there's nothing more to be said.
--


Richard Hopkins
Cardiff, Wales, United Kingdom
(replace .nospam with .com in reply address)

The UK's leading technology reseller <a style='text-decoration: underline;' href="http://www.dabs.com" target="_blank">www.dabs.com</a><!-- ~MESSAGE_AFTER~ -->
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