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(rumor) Xbox 2 to have 65nm CPU and use multi-cores

 
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AM2forever

External


Since: Jan 16, 2004
Posts: 4



(Msg. 1) Posted: Fri Jan 16, 2004 12:10 pm
Post subject: (rumor) Xbox 2 to have 65nm CPU and use multi-cores
Archived from groups: comp>sys>ibm>pc>hardware>chips, others (more info?)

quote:
"Just to remind you before you jump saying how they suxxor, TXB was
the first place to break out the news of Xbox 2 using IBM CPU, months
before it was officially announced."

http://www.teamxbox.com/news.php?id=5327



quote:
--------------------------------------------------------------------------------
Today we can confirm that the Xbox 2 CPU will also be built using a
65-nanometer manufacturing process.


"It'll be built on a 65-nanometer process," a source confirmed to
TeamXbox. "IBM has already taped out experimental samples at its East
Fishkill fab but it will take between 12 to 18 months for them to
deliver commercial parts. Anyway, they're way ahead of Intel."

There are countless stories as to why Microsoft decided to drop Intel
in favor of IBM. But sometimes, it just could be as straightforward as
Jodie Foster claims in the movie Contact, "The simplest hypothesis is
most likely to be true."

And the truth is, when it comes to microprocessors, IBM has been
pulling off one success after the other. It was the first company to
deliver a 64-bit processor for the desktop, the PowerPC 970 found in
Apple's Power Mac G5 and, contrary to what most analysts predicted, it
is the first company to deliver a 90nm microprocessor: the second
generation PowerPC 970 found inside the new Xserve G5 that will also
power the second revision of the G5. With this updated PowerPC 970,
IBM delivers a 90nm processor before Intel's Prescott.

"With the new 90nm manufacturing process, IBM broke the 2 Ghz barrier.
The 65-nanometer technology will allow them to break the 3 Ghz barrier
for sure and get closer to the 5 Ghz mark," our source further
clarified and was quick to add, "However, this is not just about clock
speed. The more important thing here is what this baby and its
specialized cores can do in a single clock cycle."

For those really technically savvy, you may have noticed the same
inaccuracy that we perceived. He used the word "cores" instead of
"units", which left us wondering…is Sony the only one coming with a
CPU that is made of small groups of cores working together to process
tasks in parallel? Only time will tell.


intelligent discussion on above topic:
http://forums.gaming-age.com/showthread.php?threadid=74179

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Tony Hill

External


Since: Apr 18, 2004
Posts: 728



(Msg. 2) Posted: Sat Jan 17, 2004 12:32 am
Post subject: Re: (rumor) Xbox 2 to have 65nm CPU and use multi-cores [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 16 Jan 2004 09:10:35 -0800, AM2forever.RemoveThis@hotmail.com (AM2forever)
wrote:
 >quote:
 >"Just to remind you before you jump saying how they suxxor, TXB was
 >the first place to break out the news of Xbox 2 using IBM CPU, months
 >before it was officially announced."
 >
 >http://www.teamxbox.com/news.php?id=5327
 >
 >
 >
 >quote:
 >--------------------------------------------------------------------------------
 >Today we can confirm that the Xbox 2 CPU will also be built using a
 >65-nanometer manufacturing process.
 >
 >
 >"It'll be built on a 65-nanometer process," a source confirmed to
 >TeamXbox. "IBM has already taped out experimental samples at its East
 >Fishkill fab but it will take between 12 to 18 months for them to
 >deliver commercial parts. Anyway, they're way ahead of Intel."

Not to say that they're wrong, but I'll believe that one when I see
it. 65-nm parts by early to mid 2005 when they've only JUST started
shipping 90nm parts? It could happen, but I for one don't expect any
65nm parts from ANYONE until late 2005/early 2006.

For their part though, IBM does seem to be more or less on track with
Intel for their 90nm parts. Both companies are shipping to OEMs now
with availability to the public expected in February.

 >And the truth is, when it comes to microprocessors, IBM has been
 >pulling off one success after the other. It was the first company to
 >deliver a 64-bit processor for the desktop, the PowerPC 970 found in

Ahh, that infamous "first 64-bit desktop processor". I still love how
a single processor Opteron system with a plain old PCI bus and AGP
graphics was a "workstation" machine while a dual-processor Powermac
G5 with PCI-X was a "desktop" machine.

When in the Steve Jobs Reality Distortion Field, they certainly had
the first 64-bit desktop processors. In the real world though, they
did not. Hell, Sun, SGI and others have been selling desktop machines
with 64-bit chips for years.

 >Apple's Power Mac G5 and, contrary to what most analysts predicted, it
 >is the first company to deliver a 90nm microprocessor: the second
 >generation PowerPC 970 found inside the new Xserve G5 that will also
 >power the second revision of the G5. With this updated PowerPC 970,
 >IBM delivers a 90nm processor before Intel's Prescott.

Again, they only delivered them first when you're inside the Steve
Jobs Reality Distortion Field. Go price out an Xserve, estimated
shipping time is 6-8 weeks. Actual availability to customers is going
to be mid to late February, or about the same time that you can walk
into your favorite computer store and pick up a new P4 "Prescott"
system.

 >"With the new 90nm manufacturing process, IBM broke the 2 Ghz barrier.

Uhh, and that's impressive how exactly? Intel broke the 3GHz barrier
with 130nm manufacturing process!

 >The 65-nanometer technology will allow them to break the 3 Ghz barrier
 >for sure and get closer to the 5 Ghz mark," our source further
 >clarified and was quick to add, "However, this is not just about clock
 >speed. The more important thing here is what this baby and its
 >specialized cores can do in a single clock cycle."

Actually it's about both. How much performance-per-clock and the
clock speed give you the real and true performance, which is what
people actually care about. Performance per dollar and/or performance
per watt are the only things that really count. The PPC 970 does fine
here, but it's hardly running away with the title in either case.
Performance, price and power consumption are all well within the same
ballpark for the PPC 970, the AMD Athlon64/Opteron and the Intel
P4/Xeon.


In any case, the 65nm part of this story doesn't seem at all out of
the question. The system is probably not going to be shipping until
2006, so by then a 65nm part seems quite reasonable. The dual-core
idea seems a bit odd though. Currently most games are not effectively
multithreaded, and if your game is not multithreaded it really isn't
going to make much use of the second core. I had almost expected the
next-generation in the PPC 9xx line would use multiple cores and/or
SMT (or perhaps both, the Power5 is expected to do both and the next
PPC 9xx is expected to be a stripped-down version of the Power5 much
like the PPC 970 is a stripped-down Power4). I can see this being
quite useful for the Mac crowd, but for the XBox and games, I dunno.
Even the Playstation3 with it's "cell" processor doesn't really need
multithreaded code, since it's multiple processing units are something
different altogether.

Who knows though, maybe we will see a big push to make multithreaded
games in the next couple of years. Intel already provides some
incentive to do this now by including SMT ("hyperthreading" in
Intel-speak) on their P4.

-------------
Tony Hill
hilla <underscore> 20 <at> yahoo <dot> ca<!-- ~MESSAGE_AFTER~ -->

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gaf1234567890

External


Since: Jan 06, 2004
Posts: 10



(Msg. 3) Posted: Sat Jan 17, 2004 12:24 pm
Post subject: Re: (rumor) Xbox 2 to have 65nm CPU and use multi-cores [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Tony Hill <hilla_nospam_20 DeleteThis @yahoo.ca> wrote in message news:<bf8df724cae264820af2dae2b236b46d DeleteThis @news.1usenet.com>...
 > On 16 Jan 2004 09:10:35 -0800, AM2forever DeleteThis @hotmail.com (AM2forever)
 > wrote:
  > >quote:


  > >The 65-nanometer technology will allow them to break the 3 Ghz barrier
  > >for sure and get closer to the 5 Ghz mark," our source further
  > >clarified and was quick to add, "However, this is not just about clock
  > >speed. The more important thing here is what this baby and its
  > >specialized cores can do in a single clock cycle."
 >
 > Actually it's about both. How much performance-per-clock and the
 > clock speed give you the real and true performance, which is what
 > people actually care about. Performance per dollar and/or performance
 > per watt are the only things that really count. The PPC 970 does fine
 > here, but it's hardly running away with the title in either case.
 > Performance, price and power consumption are all well within the same
 > ballpark for the PPC 970, the AMD Athlon64/Opteron and the Intel
 > P4/Xeon.
 >
 >
 > In any case, the 65nm part of this story doesn't seem at all out of
 > the question. The system is probably not going to be shipping until
 > 2006, so by then a 65nm part seems quite reasonable. The dual-core
 > idea seems a bit odd though. Currently most games are not effectively
 > multithreaded, and if your game is not multithreaded it really isn't
 > going to make much use of the second core. I had almost expected the
 > next-generation in the PPC 9xx line would use multiple cores and/or
 > SMT (or perhaps both, the Power5 is expected to do both and the next
 > PPC 9xx is expected to be a stripped-down version of the Power5 much
 > like the PPC 970 is a stripped-down Power4). I can see this being
 > quite useful for the Mac crowd, but for the XBox and games, I dunno.
 > Even the Playstation3 with it's "cell" processor doesn't really need
 > multithreaded code, since it's multiple processing units are something
 > different altogether.
 >
 > Who knows though, maybe we will see a big push to make multithreaded
 > games in the next couple of years. Intel already provides some
 > incentive to do this now by including SMT ("hyperthreading" in
 > Intel-speak) on their P4.
 >
 > -------------
 > Tony Hill
 > hilla <underscore> 20 <at> yahoo <dot> ca



I would agree in almost every respect. But the quote does mention
"specialized cores", not just "cores".

Looking back, the big speculation right after Microsoft announced that
they were going use IBM to produce chips was that they were going to:

1) Use a G4/G5 PPC instead of x86 (wishfull thinking by Mac fans?)
2) Switch to AMD and still use x86 (wishful thinking by AMD fans?)

But then they announced that ATI and SiS were invited to the party as
well. Microsoft also insisted that *they* were going to design the
chip, not just sub-contract it out. This reminds me a ton of
Nintendo's relationship with the same manufacturing and design
partners (ATI/IBM), and the same philosophy (license, not
sub-contract). It's been said that this is the ONLY way to really
drive down the price (or drive up margins) over time in the console
biz.

So... Could multiple specialized cores simply mean CPU and GPU on the
same die? The GameCube already contains just 2 chips: A custom PowerPC
405 core (Gekko) which connects directly to the ATI "Flipper" chip
(both the chip set and 3D accelerator). I believe they are built on a
0.18-micron process.
(http://www.anandtech.com/systems/showdoc.html?i=1566&p=3)

Just to speculate, what if MS:

- Starts with a more pwerful PPC core
- Moves the GPU on die
- Bases it on ATI's design, not ArtX's (acquired by ATI)
- Bases it on DirectX10 (drop DX7, DX8 legacy support where possible)
- Beefs up the chip set (ala NForce MCP with integrated DirextSound in
hardware).

I think you'd end up with a pretty nice console IMO with a very low
cost/chip count and very good performance. Heck, they could even team
up with Nintendo and combine the product lines (seriously, that wasn't
a joke!).

Anyway, it seems to me like alot of the design would be based on the
things they are doing with DX10. The increased programability of the
shaders is turning GPU's into CPU's, and things like SSE are turning
CPU's into more than just ALUs.<!-- ~MESSAGE_AFTER~ -->
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